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There’s no voice acting outside of random grunts and efforts, the writing is random and wacky without being cleverly random and wacky, and there’s no cohesive plot thread that actually ties the quests together. The downside is that the narrative in Garden Warfare 2‘s solo mode is a complete afterthought. The Plants side is bright, colorful, and a perfect picture of suburbia, but as you start moving past the neutral zone into Zombie territory, the sky starts to turn a purplish hue, trees start to look more crooked, buildings start to become more industrial and dirty, and zombies start rising up from the ground to roam around aimlessly. It’s a fun world to explore, with fantastic art direction and a great dichotomy between the two sides. The Backyard Battleground is a dynamic hub world that features a base of operations for both Plants and Zombies on opposing sides of the map, and a large neutral ground in the middle where both sides fight for control. PopCap went to great lengths to create a rich world to facilitate the inclusion of Garden Warfare 2‘s story mode. Zomboss in order to potentially become the “Next Top Zombie.” The main new addition is the solo mode, which takes the form of a split campaign where players can either work as an initiate in the Plants’ secret Zombie fighting army known as L.E.A.F., or a Zombie looking to impress Dr.
#Plants vs. zombies garden warfare 2 review full
The sticker shop is still around, but the addition of a substantial solo campaign, three new classes for both the Plants and Zombies teams, split screen multiplayer in every mode, a beautifully designed hub world, and a couple of fun twists on old favourites go a long way in making the sequel actually feel like a full fledged $60 game. Fortunately, Garden Warfare 2 addresses nearly all of those issues.